La Guilde Celestia
Vous souhaitez réagir à ce message ? Créez un compte en quelques clics ou connectez-vous pour continuer.

La Guilde Celestia

Avec le jeu Runes Of Magic ROM
 
AccueilRechercherDernières imagesS'enregistrerConnexion
Le Deal du moment :
Cdiscount : -30€ dès 300€ ...
Voir le deal

 

 Téléchergement du Patch du chapitre 4

Aller en bas 
2 participants
AuteurMessage
Epistopale
Homme de sciences.
Epistopale


Messages : 83
Date d'inscription : 03/01/2011
Age : 36
Localisation : Amiens

Téléchergement du Patch du chapitre 4 Empty
MessageSujet: Téléchergement du Patch du chapitre 4   Téléchergement du Patch du chapitre 4 I_icon_minitimeMer 15 Juin - 17:11

Revenir en haut Aller en bas
Seleyne
Commun des mortels
Seleyne


Messages : 33
Date d'inscription : 05/01/2011

Téléchergement du Patch du chapitre 4 Empty
MessageSujet: Re: Téléchergement du Patch du chapitre 4   Téléchergement du Patch du chapitre 4 I_icon_minitimeMer 15 Juin - 18:52

ohhhhh epi la classe ^^ j'avoue
Revenir en haut Aller en bas
Epistopale
Homme de sciences.
Epistopale


Messages : 83
Date d'inscription : 03/01/2011
Age : 36
Localisation : Amiens

Téléchergement du Patch du chapitre 4 Empty
MessageSujet: Re: Téléchergement du Patch du chapitre 4   Téléchergement du Patch du chapitre 4 I_icon_minitimeMer 15 Juin - 19:10

Par contre moi je suis en train de tout re télécharger, le client complet, ca évitera le plus de bugs possibles ! Mais je n'avais pas pensé ... ET MES ADD6ONS ALORS ??^^
Revenir en haut Aller en bas
Seleyne
Commun des mortels
Seleyne


Messages : 33
Date d'inscription : 05/01/2011

Téléchergement du Patch du chapitre 4 Empty
MessageSujet: Re: Téléchergement du Patch du chapitre 4   Téléchergement du Patch du chapitre 4 I_icon_minitimeMer 15 Juin - 19:19

ahahahahahahaha epi voilà fallait penser!
Revenir en haut Aller en bas
Epistopale
Homme de sciences.
Epistopale


Messages : 83
Date d'inscription : 03/01/2011
Age : 36
Localisation : Amiens

Téléchergement du Patch du chapitre 4 Empty
MessageSujet: Re: Téléchergement du Patch du chapitre 4   Téléchergement du Patch du chapitre 4 I_icon_minitimeMer 15 Juin - 20:17

Enjoy ^^ :


New Content with Chapter IV

New Zones:
Coast of Opportunity (Level 1-42)
Xaviera (Level 43-50)
Land of Malevolence (Level 62-65)
Redhill Mountains (Level 65-67)

New Instances:
Grafu Castle (Level 63-65, Land of Malevolence)
Sardo Castle (Level 65-67, Redhill Mountains)

World Battlefields:
Bollinthia Rift and Osalon Valley (up to 12 players)

Multiclass-System

Mount and Pet Backpack

Summer Event
Festival Overview:

Festival Activities conducted in Silverspring and Thunderhoof Hills
Festival Manager NPCs will be located in: Varanas and Dalanis City
5 Main Festival Event Tasks
6 Sub Event Tasks


Helping Hand of the Craftsmen
Event type: craft items
Start location: Varanas City
Event location: Varanas City
a broadcast will be sent out when the event starts
Event ends after 30 minutes
Event Target: assist the Craftsmen

The Great Production Leap
Event type: level up crafting skills
Start location: Dalanis City
Event location: Dalanis City
Event Target: increase crafting skills

Ronika’s Research
Event type: collect items
Start location: Varanas City
Event location: everywhere in Taborea
Event target: help Ronika

Flea Market
Event type: collect /get items changed for other items
Start location: Dalanis City
Event location: Dalanis City
Event target: Help Nobo Yanag to collect items

A Mission from the Craftsmen
Event type: collect items
Start location: Varanis City
Event location: Varanis City and Silverfall

Event Info: 6 Sub Quests
Armor Crafter’s Commission
Alchemist’s Commission
Blacksmith’s Commission
Carpenter’s Commission
Cook’s Commission
Tailor’s Commission
Event target: get quest item by killing monsters, collect items

Skill changes and adjustments

(the following values relate to Level 62 attributes unless otherwise stated)
Scout

Archer’s Glory (Set Skill): Effect now lasts only 20 seconds and attack speed is raised by 10% not 20%.
Create Tendrils (Set Skill): Cooldown has been removed. Casting time has been adjusted to 4 seconds.
Serenity: This skill has been removed from the game.
Shot: Damage caused has been reduced from 352.1% to 141.6%.
Wind Arrow: Damage caused has been reduced from 330.4% to 165.2%.
Piercing Arrow: Cooldown has been reduced from 8 to 4 seconds.
Damage caused changed from 306.8% (ranged weapon DPS) + 206 to 330.4% (ranged weapon DPS) + 206.
Target Area: Accuracy has been reduced from 13.4% to 3% and critical hit rate has been raised from 67.0 to 100.6
Vampire Arrows: Now causes 259.6% ranged weapon DPS.
Combo Shot: Damage caused reduced from 283.2% to 212.4%.
Reflected Shot: Damage caused raised from 231.0% to 354.0%.
Snipe: Damage caused raised from 820% to 1180% and casting time reduced from 4 to 3 seconds.
Blood Arrow: Now has a cooldown of 2 minutes. The effect will last only 30 seconds instead of 60. HP is also reduced by 10% every 2 seconds and physical attack has been raised from 32.9% to 41.0%.
Concentration: Effect time has been reduced from 85.8 seconds to 41.0 seconds.


Elite Skills
Scout – Rogue:

Sapping Arrow: Physical and magical defence reduced by 15%. (Previously 29%)
Deadly Poison Bite: Now consumes 30 focus instead of 25.


Scout – Warrior:

Accurate Targeting: Damage calculation adjusted: (current physical attack power + 391.0) x 0.10% + 391.0


Scout – Knight:

Healing Shot: restores (364.8 + 0.20 x ranged weapon damage) HP.

Scout – Priest:

Mana Arrows (Protection Arrows): Target now absorbs (14.3% of total HP) damage for 10.0 seconds. Cooldown raised from 5 to 30 seconds.
Vampiric Transformation: Now restores (3.0% + 61.0) HP every 2 seconds.
Spiritual Leader: Can now be activated at the same time as Warrior Skill Frenzy


Scout – Mage:

Blazing Energy: The long-range damage effect of Fire spells has also been raised by 36.5%.
Ignite: Damage calculation has been adjusted: 784.0 + 1.23 x ranged weapon damage.


Scout – Druid:

Elven Eye: Critical hit rate reduced from 439.2 to 30 points.
Devour Blood: Now restores 1166.0 mana every 2 seconds.


Scout – Warden:

Charged Power: Now causes 944.0% of ranged weapon DPS.
Gryphon Bash: Now has a cooldown of 10 seconds and causes 354.0% of ranged weapon DPS.


Mage

Fireball: Damage calculation has been adjusted: 1806 + 0.30 x INT
Elemental Catalysis from Lvl 65: No longer regenerates mana. To compensate, casting time has been reduced by 50% to 20 seconds.
Intensification from Lvl 65: Raises damage level of the next magical attack by 3025.0 for 20 seconds.
Lightning: Damage calculation has been adjusted: 466.7 + 0.10 x INT
Electric Bolt: Damage calculation has been adjusted: 165.0 + 0.10 x INT
Discharge: Damage calculation has been adjusted: 907.5 + 0.30 x INT
Plasma Arrow: Damage calculation has been adjusted: 784.0 + 0.10 x INT
Meteor Shower: Damage calculation has been adjusted: per hit 461.6 + 0.29 x INT
Electrostatic Charge: Now absorbs 30% of damage from enemies instead of 1032.0 damage points. Elemental Weakness from lv 65: Now reduces target’s magical resistance for 30 seconds by 6.8%.
Electric Explosion: Damage calculation has been adjusted: 980.0 + 0.30 x INT
Phoenix: Damage calculation has been adjusted: 1078.0 + 0.10 x INT
Purgatory Fire: Damage calculation has been adjusted: 882 + 0.10 x INT


Elite Skills
Mage-Rogue:

Kiss of the Vampire from Lvl 65: Cooldown reduced from 60 to 30 seconds.
Damage calculation has been adjusted: 328.0 damage every 2 seconds for 12 seconds and now restores 10.0% HP.
Fang Ritual: Damage bonus raised from 18.0% to 60.0%.
Cursed Fangs: Damage calculation has been adjusted: 330.0 + 0.30 x INT


Mage – Priest:

Shine of the Holy Aura: Mana cost reduction has been boosted from 20 MP to 1%.

Mage – Warden:

Earth Groaning Wind Blade: Damage calculation has been adjusted: 588.0 + 0.20 x INT
Earth Scepter: Now no longer increases the cooldown for Earth Surge.
Earth Surge: Damage calculation has been adjusted: 2744.0 + 0.60 x INT

Mage – Druid:

Green Guardian: now regenerates (30 + 2%) HP every 2 seconds for 10 seconds, instead of 588.0 HP.
Magma Blade: Damage calculation has been adjusted: 588.0 + 0.15 x INT Fire damage and 169.0 + 0.15 x INT Earth damage
Elven Mystic: Damage calculation has been adjusted: 700.0 + 0.20 x INT


Mage – Knight:

Holy Light Strike: Damage calculation has been adjusted: 1032.0 + 0.40 % INT
Opponents’ resistance reduction has been removed. Light damage has been raised by 8.0 points.
Stars of Light: Damage calculation has been adjusted: 645.0 + 0.10 x INT
Messenger of Light: Magical Accuracy is raised by 2.0% instead of by 61.0.
Light Charge: Damage calculation has been adjusted: 784.0 + 0.30 x INT
Reduction of opponents' resistance changed from 193.6 points to 8.0%
Light of Day: Now no longer reduces opponents’ resistance but increases light damage.


Mage – Scout:

Fire Rose Explosion: after igniting the Rose Seed, the Fire Rose debuff won’t disappear.
Magic Crossflow: Casting time no longer reduced by 30.0% but by 25.0%.
Fire Arrow from Lvl 65: Now consumes 270 MP, raises critical magical hit rate by 137.0. Shots can cause additional fire damage.
Power of the Wind from Lvl 65: Now consumes 270 MP, increases magical accuracy by 81.5. Shots can cause additional wind damage.


Rogue

Blind Spot: Damage calculation has been adjusted: 708.0% + 0.30 x AGI.
Bleed effect now causes 160.0 damage every 2 seconds.
Shadowstab: Damage calculation has been adjusted: 373.8% + 0.20 x AGI
Blind Stab: Damage calculation has been adjusted: 268.0 + 0.20 x AGI
Low Blow: Damage calculation has been adjusted: 534% + 0.30 x AGI
Wound Attack: Damage calculation has been adjusted: 459.6% + 0.30 x AGI
Dagger Mastery: Damage caused by daggers has been adjusted from 40.0% to 70.0%.
Sneak Attack: Damage calculation has been adjusted: 613.6% + 0.3. x AGI
Off Hand Master: Off-hand damage and accuracy bonus increased from 12% to 20%.
Informer: Critical hit rate increased from 173.4 to 364.8 points.

Elite Skills
Rogue – Warrior:

One-Hand Axe Mastery: Damage bonus has been raised from 60.0% to 70.0%.
Poisonous Infection: Damage calculation has been adjusted: 480.3% + 0.20 AGI
Decay: Damage calculation has been adjusted: 401.2% + 0.20 x AGI


Rogue – Scout:

Substitute: Now absorbs all types of damage.


Rogue – Mage:

Poison Flame: Poison damage raised from 466.4 to 784.0 points. Effect lasts 10 seconds.
Create Opportunity: Now consumes 251 mana instead of 45 energy. Critical hit rate is now raised by 243.2 points instead of by 173.8.

Rogue – Druid:

Crippling Poison: Has been changed to a passive skill and influences damage caused by the poison skill.
Poison Shroud: Now causes 397.0 points of poison damage instead of 1032.0.

Rogue – Priest:

Kick: now consumes 251 mana instead of 20 energy.

Rogue – Knight:

Reckless Warrior: physical attack power now raised as follows: (current physical attack power + 319.0) x 1.0% + 391.0
Lion’s Protection: Physical power reduced from 12.2% to 6.6%.



Priest

Holy Aura: Now consumes 2% MP instead of 60 MP.
Holy Candle Shield (Set-Skill): Now only reduces damage suffered by 60%.
Group Heal: This effect now contains a debuff which requires 5% of current mana in addition to the 588 mana consumed by the skill. If group heal is used again within 5 seconds, mana consumption is stacked up to 20 times.

Elite Skills:

Priest – Scout:

Saint’s Blessing: Effect has been raised by 364.8 + 12.8%.



Warden

Elven Prayer: Cooldown has been increased from 5 seconds to 2 minutes:
Healing calculation has been adjusted: current Maximum HP x 13.2% + 317.6 HP


Druid

Weakening Seed: No longer requires Nature’s Power. If Nature’s Power is not present, magical defence is reduced by 9.4%. If Nature’s Power is present, magical defence is reduced by 11.9% and one point of Nature’s Power is consumed.
Curing Seed: Now restores 1 point of Nature’s Power instead of 2.
Spirit Guidance: Now consumes 1 point of Nature’s Power instead of 5.
Body Vitalization: Range increased from 160 to 200. Additionally, Nature’s Power is no longer required.
Mother Earth’s Fountain: Nature’s Power is no longer required. Cooldown has been reduced from 5 to 4 seconds.
Withering Seed: Nature’s Power is no longer required. If Nature’s Power is not present, physical defence is reduced by 9.4%. If Nature’s Power is present, one point of NP is consumed and physical defence is lowered by 11.9%. Restores one point of NP.
Mother Nature’s Wrath: Nature’s Power is no longer required. If NP is not present, 702.7 earth damage is caused. If Nature’s Power is present, one point of NP is consumed and 878.4 earth damage is caused. Restores one point of NP.
Summon Sandstorm: Nature’s Power is no longer required. If NP is not present, 550.8 earth damage is caused. If Nature’s Power is present, one point of NP is consumed and 734.4 earth damage is caused.
Savage Blessing: Now raises physical and magical attack accuracy by 6.6% + 888.0 points.
Unity with Mother Earth: Now raises healing by 10%. Caster is unable to move for 15 seconds. All spells casted during this time will hit critical.
Rock Protection: Nature’s Power is no longer required.


Elite Skills

Druid – Warrior:

Heart Piercing: Nature’s Power is no longer required. If no NP is present, 428.8% main hand weapon DPS will be caused. If NP is present, one point of NP will be consumed and 472% main hand weapon DPS will be caused.
Awakening of the Wild: Damage calculation has been adjusted: (current physical attack power + 536.0) x 6.6% + 536.0. Additionally, physical damage has been raised by 335.
Healing Wind: Nature’s Power is no longer required. If no NP is present, 670.0 HP is restored. If NP is present, one point of NP will be consumed and 871.0 HP will be restored.
Nourish: NP is no longer required.
Glory Wand: NP is no longer required.
Cross of Thorns Attack: NP is no longer required. If no NP is present, 328% main hand weapon DPS + 0.10 x Wisdom will be caused. If NP is present, one point of NP will be consumed and 369.0% main hand weapon DPS + 0.10 x Wisdom will be caused.


Druid – Scout:

Healing Arrows: NP is no longer required. If no NP is present, 144.6 HP will be restored. If NP is present, one point of NP will be consumed and 243.2 HP will be restored.
Group Exorcism: Now consumes only 1 not 2 points of NP.
Warm Spring: NP is no longer required.


Druid – Rogue:

Poisonous Widow Embrace: If no NP is present, 1042.0 damage will be caused. If NP is present, one point of NP will be consumed and 1354.6 damage will be caused.
Speed Catalysis: NP is no longer required. Effect duration has been reduced from 25 to 20 seconds.
Necrotic Wound: NP is no longer required. If no NP is present, healing of the target is reduced by 40.0%. If NP is present, one point of NP will be consumed and healing of the target is reduced by 50.0%
Shadow Contract: NP is no longer required.

Druid – Mage:

Earth Chain: NP is no longer required. If no NP is present, 635.2 damage will be caused. If NP is present, one point of NP will be consumed and 952.8 damage will be caused.
Spring of Blessing: NP is no longer required and cooldown has been increased from 5 to 12 seconds.
Shield of Light: NP is no longer required. Now absorbs 11.2% of total HP instead of 1445 damage points.
Spiritual Gush: NP is no longer required.
Holy Fury: Now raises damage from Mother Nature’s Wrath and no longer reduces Nature’s Power costs.


Druid – Warden:

Healing Ripple: NP is no longer required. If no NP is present, 882.0 HP will be restored. If NP is present, one point of NP will be consumed and 1176.0 HP will be restored.
Mysterious Grace: Damage calculation has been adjusted: (current magical damage + 108.0) x 6.6% + 108.0
Spirit of Life: NP is no longer required. Now immediately restores 1030 + 6.6% HP.


Warrior

Defensive Formation: changed to be a single unit effect. The increase in physical defence and physical attack and the reduction in magical attack power are reduced by 50%.
Surprise Attack: Now causes 236.0% physical damage instead of 219.8.
One-Hand Weapon Master: Damage increase raised from 45.0% to 80.0%.
Two-Hand Weapon Master: Damage increase raised from 40.0% to 75.0%.
Thunderstorm: Damage calculation has been adjusted: per hit 784 + 0.10 x INT
Monsters are no longer immune to Helpless once Thunderstorm has been used.


Elite Skills

Warrior – Scout:

Aim for the Wound: Damage calculation has been adjusted: (current Physical Attack Power + 391 x 1%) + 391
Calm: increases accuracy from now on by 20% instead of by 50.6 points.
Skull Breaker: now causes 377.6% main hand weapon DPS.
Waiting Game: Damage calculation has been adjusted: (current physical attack power + 391.0) x 0.10% + 391.0

Warrior – Mage:

Electrical Rage: now consumes 15 rage and 215 MP.
Electric Attack: normal attacks now cause 2580.0 wind damage instead of 968.0.
Lava Weapon: normal attacks cause an additional 2766.0 fire damage instead of 851.2.


Warrior – Priest:

Bloodlust: now has a cooldown of 10 seconds and converts 10% of HP into rage.
Bloodlust: The skill now correctly works during the effect of Holy Aura

Warrior – Warden:

Attack Weakener: main hand weapon DPS caused has been increased from 441% to 519.2%.
Accurate Targeting: now has a cooldown of 30 seconds.


Warrior – Knight:

Throw Shield: Damage calculation has been adjusted: 377.6% + 0.10 x shield’s defense.
Shield Bash: Damage calculation has been adjusted: 259.6% + 0.10 x shield’s defense.


Warrior – Druid:

Recovery of Life: reduces the consumption of rage by 10% for 10 seconds.
Redemption: accuracy is now increased by 295.2 points.

Knight
Elite Skills
Knight – Rogue:

Leopard Instinct: The increase in dodge rate was reduced from 100% to 50%. Additionally, the effect now goes away after physical or magical damage has been dodged 3 times.


Knight – Priest:

Concentration Practice: accuracy is increased by 888.0 points instead of by 73.2.


Fixes

Skills:

Druid Skill - Earth Pulse: now hits all targets in line.
Mage Skill - Thunder: FPS loss when activating the skill Thunder has been fixed.
Rogue Skill - Informer: doesn’t overwrite Druid/Rogue Elite Skill Magic Turmoil anymore.
The first effect of HoTs and DoTs works the right way now.
Scout Skill - Blood Arrow: When the buff is disabled due to low HP, the memento food buff doesn’t disable anymore.
Rogue Skill - Informer: It now doesn’t overwrite Energy Influx anymore.
Warden Skill - Valiant Shot: It now has an automatic attack function.
Rogue Skill - Premeditation: Every heal casted during Premeditation isn’t a crit anymore.
Druid Skill - Elven Guidance: From now on monsters will respawn in their original state not in the state they were killed in.
Elite Skills:
Druid/Warrior Elite Skill Glory Wand: Now has correctly enhanced attack speed.
Mage/Warden Earth Scepter: After receiving the level 35 elite skill, mages won’t also get the level 40 elite skill effect anymore.
Priest/Scout Elite Skill Curing Shot and Druid/Scout Healing Arrows: don’t heal NPCs anymore.
Rogue/Mage Elite Skill Trap Master: pets aren’t recalled when this skill is activated.
Scout/Mage Elite Skill Blazing Energy: now also affects Ignite.
Knight/Scout Elite Skill Disregard Danger: Knights do not receive more than 80% of the target’s damage.
Knight/Mage Elite Skill Holy Light Domain: this skill now works for all attacks.
Rogue/Scout Elite Skill Coerce: It now correctly enhances damage when the target has less than 30% HP.
Rogue/Warden Elite Skill Wood Spirit’s Grasp: It now correctly enhances the damage of Power of the Wood Spirit.
Rogue/Mage Elite Skill Poison Trap: It no longer overwrites the debuff of Poison.
Scout/Mage Elite Skill Blazing Energy: It no longer overwrites Fire Ward.
Mage/Rogue Elite Skill Cursed Fangs: after this skill has worn off the player won’t be immune to Cursed Fangs anymore.
Knight/Scout Elite Skill Sacred Resistance: It now has the cooldown as stated in the description.
Rogue/Druid Elite Skill Slaughter Blessing: It no longer overwrites Scout skill Blood Arrow.


Item-Set Skill:

Elemental Spirit Stone Essence: after using this skill and restoring less than 1500 mana it will show the right amount of mana instead of 0.
Holy Candle Shield: doesn’t block certain skills from activating anymore.
Altar of Shadoj: DoT damage now depends on Magical Damage.


Exploit fixes:

Rogues can’t use Shadow Step and Phantom Step to step through Castle Gates during Siege Wars anymore.
Knights can’t use Charge to step through Castle Gates during Siege Wars anymore.
HP potions are no longer stacked on top of the effects of Grace of Life and Enhanced Grace of Life.


Siege Wars:

Herald Status: If a player who has “Herald” status leaves the Siege war, any other player in the same party or in the siege war who has over 1000 Guild War Merits and is the first one to touch the Guild Honor Crystal will get the “Herald” Buff.
From now on it isn’t possible to activate the Herald Buff by using the enemy’s crystal.
The siege war’s zone won’t crash anymore if players attack the gate when the gate’s HP is almost zero.
Players on the backseat of a 2-Player-Mount won’t be able to go through the castle gates by using the dismount function.
The buff of the following towers won’t disappear on death:

- Tower of Speed Growth Lv1
- Tower of Increased Learning Lv2 and Lv3,
- Tower of Invincible Attack Lv2 and Lv3
- Tower of Magic Protection Lv2 and Lv3

Equipment:

Dagger of Moving Clouds: The durability can now be higher than 80.
Enhanced Dagger of Moving Clouds: The durability can now be higher than 80.
Colorful Cloud Dagger: The durability can now be higher than 80.
Angerfang Axe: The attack speed has been changed from 2.8 to 3.5 and the physical damage from 2351 to 2589 points.
Raging Wave Boots: the boots will now also be shown on female human characters.
Snow Combat Drum: the drum will now also be shown on female human characters.
Sharleedah’s Great Axe: the axe will now have a special effect after being refined.


Ancient Dreamland Rewards: The level and the attributes of the following rings have been adjusted:
- Aoth Valiance Ring
- Aoth Mysticism Ring
- Aoth Sacred Defense Ring
- Aoth Blade Ring
- Aoth Salvation Ring
- Aoth Strike Ring
- Aoth Nature Ring
- Aoth Forest Ring

Item effect changes:
- Snowflake Festival Soft Candy: physical Hit Rate increased by 30.0
- Snowflake Festival Lollipop: physical Hit Rate increased by 30.0
- Potion: Crazy Breakout: not useable in guild siege war
- Snowflake Festival Hat: not useable in guild siege war

Instances:

Necropolis of Mirrors: The boss Magister Gumas doesn’t walk through the walls anymore.
Raksha Temple: The skill Chain of Light will now attack also the summoned totems of the Angren Priests.
Cave of the Water Dragon: The Water Elementals will now be attackable after their HP becomes 0%.


Recipes:

Demonic Hook: The name of the recipe has been changed to ‘Rod of the Depraved’.
Fine Arcane Adept Tailoring Chest: players won’t also learn ‘Fine Enigma Adept’s Tailoring Chest’.
The rarity of the following recipes was changed from ‘normal’ to ‘Rarity 1’:

- Recipe – Potent Strength Potion
- Recipe – Potent Intelligence Potion
- Recipe – Potent Wisdom Potion
- Recipe – Potent Dexterity Potion
- Recipe – Potent Health Potion

Mushroom Pie: The amount of crafted pies was changed from 2 to 3.
The following recipes have been changed from blacksmithing to carpentry recipes:

- Recipe – Staff of Gelant
- Recipe – Sacred Staff of Gelant
- Recipe – Thunderbolt of Solice Bow
- Recipe – Solice’s Deep Blue Thunderbolt Bow

Title System:

The category ‘Monster’ has been changed to ‘Challenge’ and got two subtypes: Hunting and Instance.
All titles from the ‘Monster’ category have been moved to the subtypes of ‘Challenge’.
The title ‘Member of the Royal Assembly’ got a shortnote: ‘Signifies that one is a member of the Royal Assembly.’


Other Fixes:

Pets will no longer be healed by Group Heal skills from Priests or Druids.
Mobs will no longer heal by 20% during combat.
Players who resurrect in the Savage Lands won’t be stuck in the resurrection stone anymore.
Chest of Mirrors in Necropolis of Mirrors no longer spawns twice meaning that it can now be looted.
Some more resurrection points in the Thunderhoof Hills have been added.
Housekeepers can now have 100 Charisma in combination with skills other than Battle.
Agnes should now be available on all channels.
Title ‘Hero of Taborea’ has been fixed and is available for all players now.
Crazy Breakout and Snowflake Festival Hat Biscuit are no longer useable in Siege War.
The Lost Rod required for the Quest ‘Lost Fishing Rod’ can be picked up without re-logging in.
Fire Damage of various monsters has been adjusted.
Daily Quest ‘Proof of Defeating the Commander’ can be repeated now.
The loot window won’t close suddenly anymore.
The relationship bar won’t disappear anymore.
Relationships won’t disappear upon logging out or crashing.
The ‘Weapon Encyclopedia (30 Days)’ has been fixed. It now also works for players above level 60.
The Drill Ground is easier to target during the Siege War.
Players with a gathering skill higher than level 20 are able to interact with the Gathering NPCs at Elven Island and Howling Mountains.
Weapon DPS is now visible in the weapon details.
If the rental time of a backpack page has expired, the consumable potions in this page can’t be used.
The permission for the second page of the guild bank will now be saved.
Players will now be able to leave combat after being healed by their newbie pets in combat.
The Housekeeper Special Cheese Fishcake has been changed from 1200 MATK to 1200+15% MATK.
Lavender Sprig can now be found in the ‘Quest Item’ category of the auction house.
Players will now get XP for killing Rh’anka Salt Raiders.
From now on it is possible to hide scroll banners. The messages will only appear in the chat window. (Interface Settings -> Character Information -> Hide the Scrollbanner)
New Monster Cards have been added.
The monster Soulless Soldier now gives XP and TP when killed.
The items ‘Sigg Lurker's Foreleg' and 'Common Vine' are no longer shown as quest items and bound.
The female version of the item ‘Wabbit Bato’ is now flagged as a 1-handed weapon.
Item: Dry Demon Weed Juice Extractor: Cooldown is no longer shared with mount’s cooldown.
Hall of the Demon Lord: Alarm Mobs no longer spawn once the alarm has been deactivated.
Hall of the Demon Lord: Warden Pet no longer becomes stuck in the barrier.
Kalin Shrine: Yusalien: Freezing Vapor will now disappear if a player dies.
The Chests in Tempest Height will now disappear after one minute.
Magic Attack Sigil has been adjusted to match up with the Attack Sigil. Instead of 20% increase of magical attack, it now increases magical attack by 50%.


Graphical Issues
[LIST][*]The incorrect display/missing textures on the following items have been fixed:

Wasteland Boots
Obscure Knowledge Boots
Elemental Flame Boots
Hoek Hook
Light Leather Guards
Soft Boots of Marching

The incorrect dollar sign on the Varanas and Obsidian Stronghold Bank Billboards have been fixed.
Chain of Light doesn’t attack in the wrong direction when attacking a totem spawned by an Angren Priest anymore.
The invisible Giant Guardian in Silverspring has been removed.
The Alchemy Tool Symbol in Kadmos Trading Post originally showed a cooking symbol. It now shows the correct Alchemy Symbol.
The rubber band issue while running into another zone has been fixed.
The White Warhorse and the Black Warhorse got their second ear.
Different colours for categories in the combat log have been added.
Talent Orbs have a new icon.
Ancient Treasure Minigame now has a minimum level requirement of 20.
An Auction House, a Mailbox, and a Bank NPC have been added to the Limo Desert.
GameMasters can now be recognized by their pink text colour in the world channel.
The incorrect display/missing textures on the following item has been fixed: Spy’s Adaption Gloves.
The display icons on the following items have been changed:

Whiscat - Pet Egg
Lassina - Pet Egg
Kentucky - Pet Egg
Newt - Pet Egg
Hammertooth Sage - Pet Egg
Black Boar - Pet Egg
Boca - Pet Egg
Strong Boca - Pet Egg
Little Death - Pet Egg
Loyal Little Death - Pet Egg
Little Pumpkin - Pet Egg
Pumpkin - Pet Egg (30 Days)
Little Giant - Pet Egg
Wolf Cub - Pet Egg
Goblin - Pet Egg
Little Footie - Pet Egg
Wabbit - Pet Egg
Spotted Wabbit - Pet Egg
Brown Wabbit - Pet Egg
Black Wabbit - Pet Egg
Poison Frog - Pet Egg
Ice Frog - Pet Egg
Little Goat of War - Pet Egg
Loyal Little Goat of War - Pet Egg
Little Angel - Pet Egg
Loyal Little Angel - Pet Egg
Little Demon - Pet Egg
Loyal Little Demon - Pet Egg
Ice Lizard - Pet Egg
Golden Marmoset - Pet Egg
Loyal Golden Marmoset - Pet Egg
Tropical Toucan - Pet Egg
Loyal Tropical Toucan - Pet Egg
Gingerbread Man - Pet Egg
Tan Copper Chest

__________________
Revenir en haut Aller en bas
Contenu sponsorisé





Téléchergement du Patch du chapitre 4 Empty
MessageSujet: Re: Téléchergement du Patch du chapitre 4   Téléchergement du Patch du chapitre 4 I_icon_minitime

Revenir en haut Aller en bas
 
Téléchergement du Patch du chapitre 4
Revenir en haut 
Page 1 sur 1

Permission de ce forum:Vous ne pouvez pas répondre aux sujets dans ce forum
La Guilde Celestia :: Runes Of Magic.-
Sauter vers: